Showing posts with label Dragon. Show all posts
Showing posts with label Dragon. Show all posts

Monday, 3 February 2014

Sack Animation, Test


                                                                            24 FPS


                                                                           12 FPS

Walk Cycle Animation, Test


 24 FPS 




                                                                            12 FPS

Friday, 15 November 2013

Starting Zoetropes





In Meg's class today we started our ideas for our Zoetropes, we drew out a grid of 24 squares for the 24 frames and began to plan the breakdown of my animation. Mine was two people in the snow and then one throwing a snowball at the other. I made a quick storyboard and then drew each frame out on a separate piece of paper to load in to Dragon and test that it worked smoothly as an animation. Although there were only 22 drawings in my storyboard, I did fit another two in when I drew them out separately. It wasn't detailed at all, just basic sketches and once viewed as one running piece, I think it turned out quite well. So I will continue with this idea with better detail and colour for my final Zoetrope.
:)

Friday, 8 November 2013

Pixellation Animation - The Hole


Pixellation Animation we made in Meg's class today. We were first shown some videos that use the same technique and then thought of our own quick animation, we had good fun making it and it made us think in new ways, like how to get Sam to appear out from the 'hole' in the floor. I'm quite pleased with the outcome :)

Friday, 1 November 2013

Shape, Weight and Spacing Animation


Today in our animation class with Meg, we were practicing the motion of a bouncing ball and learning about how to space the frames out correctly so you produce a realistic outcome. We started off with a rubber / tennis ball object and prepared how we would space out the frames on a single piece of paper before we began, to use a guide. By using the light box and our peg bars we could trace each frame and then take these drawings to be photographed with software Dragon to play our animation back and make any changes if need be. I was quite pleased with how this one turned out :) 


My second set of drawings were meant to represent a bowling ball falling and then going through the floor but it didn't turn out as well as I had hoped. I think I might re-do this one and just have it hitting the floor with a minor bounce and then it rolling a little way which I think will be better.

Saturday, 12 October 2013

Face Morphing

Yesterday with Meg we created a short animation in our group of seven. We drew the person sitting to the left of us, then passed it to them to trace, leaving them with two key frames of two normal faces. We numbered these as frames 1 and 9. Then we used a 'ladder' technique to morph the two drawings in a smooth cycle. Basically using frame 1 and frame 9 on top of the light box and with a new piece of paper we drew the in between point to create frame 5. Frame 1 and 5 to get frame 3, frame 1 and 3 to get frame 2 and so forth until we had all 9 frames drawn. We then took it in turns to photograph our drawings with software Dragon so we could playback our full animation with everyone's face at the end. The final outcome worked really well and this is because the ladder technique made sure the frames were constant and smooth and the peg bar kept everything in place so our drawings were aligned correctly.
Here's the end product :)



Sunday, 6 October 2013

Character and Animation

In our animation workshop with Meg on 4-10-13 we got together in groups of 4 and each had a piece of paper folded into 4 sections. We each then had to draw a head / face (however we wanted) and then pass on to the next person to draw the body, then the legs and finally the feet. This meant that in the end we had four strange hybrid creatures which we showed to the others and had a bit of a laugh.
We then chose one of these characters to develop frame by frame from just a circle as a starting point on a sheet of paper on the wall. Each time we made a slight change to the image we took a picture using software Dragon connected to a camera on a fixed tripod.
I think we did get slightly carried away with the animation as we got further along but we had lots of fun whilst making it. By the end we had about 100 frames and the final video playback was at 12 frames per second.
Here it is !