Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts
Tuesday, 25 November 2014
Character: Pig Design Development
Here's what I've got so far, I put all the pigs together and added a basic background and title, I like how it's coming along, but needs a lot more. The colours looked a bit flat so afterwards I worked on making them look a bit more 3D and round by shading and toning around the edges and making them lighter in the middle.
Labels:
2D,
Character,
Character Designs,
Development,
Games,
Olympigs,
Photoshop,
Pigs,
Progress,
Year 2
Thursday, 1 May 2014
Thursday, 13 March 2014
Monday, 10 March 2014
Monday, 3 March 2014
Monday, 24 February 2014
Saturday, 8 February 2014
Monday, 3 February 2014
Sack Animation, Test
24 FPS
12 FPS
Tuesday, 7 January 2014
Christmas Zoetrope Animation
My Zoetrope animation didn't turn out as well as I had hoped, I think it worked better as a gif, or running through on Dragon. And as we said, a darker background would've worked better so the white snowball would stand out.
Sunday, 1 December 2013
Tuesday, 26 November 2013
Wednesday, 20 November 2013
Life Drawing 4
Friday, 15 November 2013
Starting Zoetropes
In Meg's class today we started our ideas for our Zoetropes, we drew out a grid of 24 squares for the 24 frames and began to plan the breakdown of my animation. Mine was two people in the snow and then one throwing a snowball at the other. I made a quick storyboard and then drew each frame out on a separate piece of paper to load in to Dragon and test that it worked smoothly as an animation. Although there were only 22 drawings in my storyboard, I did fit another two in when I drew them out separately. It wasn't detailed at all, just basic sketches and once viewed as one running piece, I think it turned out quite well. So I will continue with this idea with better detail and colour for my final Zoetrope.
:)
Wednesday, 13 November 2013
Thumbnails to Maya Development
I painted these thumbnails in Jordan's Photoshop class, I'm happy and confident in keeping a vibrant colour palette for this project and my secret lair but I struggled to get a good sense of scale in my concepts - they all felt quite close-up. So Jordan suggested that I go into Maya and create some basic shapes in a scene for my lair and just to play around with scale and the camera angle as this will then help me create more exciting thumbnails with interesting shots. This is what I've created so far...
Friday, 1 November 2013
Shape, Weight and Spacing Animation
Today in our animation class with Meg, we were practicing the motion of a bouncing ball and learning about how to space the frames out correctly so you produce a realistic outcome. We started off with a rubber / tennis ball object and prepared how we would space out the frames on a single piece of paper before we began, to use a guide. By using the light box and our peg bars we could trace each frame and then take these drawings to be photographed with software Dragon to play our animation back and make any changes if need be. I was quite pleased with how this one turned out :)
My second set of drawings were meant to represent a bowling ball falling and then going through the floor but it didn't turn out as well as I had hoped. I think I might re-do this one and just have it hitting the floor with a minor bounce and then it rolling a little way which I think will be better.
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