Wednesday, 5 March 2014

Fantastic Voyage OGR

1 comment:

  1. OGR 05/03/2014

    Hey Megan,

    Okay - so this is pretty general right now - not much to go on, though that animation you included does express that soft, fluid, non-stationary camera feel. This is technically challenging - because it takes real control in terms of Maya cameras - but I've seen students achieve this previously. In terms of your style, you need to commit to some thumbnails right away, because 'colour' leaves things wide open. The important thing to recognise is that the level of organicism and fluidity in your example animation is really advanced, so at this stage in your Maya career, more stylised, less 'photoreal' options can be more pragmatic and effective. I love the idea of you using complimentary colours - and being bold with it, because while Moss connotes all things green, there's nothing to stop you from being really bright and bold in terms of presenting the life-cycle; the examples below don't relate to your content, but I hope you'll see how, when you're dealing with 'unseen' phenomena, you can be very bold indeed! :) See these example diagrams from Tom Lewis

    I'm also thinking about 1970s wallpaper now for some reason!

    Anyway - short version is 'colour' - yes! Integrated text elements = nice (but needs real sensitivity and skill), but keep things stylised and bold and simple and strong.

    Show me what you mean by creating concept paintings right now...