Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Tuesday, 2 December 2014

Narrative: Textures For Factory Floor Idea

In response to Gemma's progress on environment post, I think that having the walls and floor all the same colour is a bit too much and doesn't feel as dynamic and interesting as it could be. Here some examples of textures that I personally, think would look better on the floor - like rough concrete or an old rusting metallic surface. Then we could just have the walls, lighting getting gradually a more romantic tone.
 


 Also Will and I thought the machinery could be a bit more reflective but rusty as everything looks like it has a similar texture at the minute. Like the examples shown below:







 

Wednesday, 2 April 2014

@Phil - Fantastic Voyage: Colour Test

Hey Phil, So here's a quick experiment in maya for the colour I'm aiming to achieve. There is still lots I'm going to change, such as the opening scene starts to quick at the moment and I was thinking that there should be more sperm cells released from the male and likewise when the spores are released from the capsule. I've currently left the last scene (the release of the spores) empty as I'm going to re-do the travel of the spores and camera tracking. I've also kept the music to it but I feel like I might have to find something a little longer for the animation not to feel rushed. Alternatively I could just have a voiceover + SFX. Let me know what you think :)