Showing posts with label Ideas. Show all posts
Showing posts with label Ideas. Show all posts

Tuesday, 24 February 2015

Adaptation Part B: Initial Set Modelling

One of the features of the house of 'the red room' is a spiral staircase so that was my starting point for initial modelling, I can now begin to get a better feel of the house itself and start to plan how everything else will look and where it will go. For my other props I think I will make orthographics to model from whereas the staircase was easier to model straight away. There will be many more adjustments but this is just the idea for now.  



Wednesday, 14 January 2015

Adaptation: Infographic - Title Font Ideas


I found a few fonts to inspire the typeface for my title and put them together on a page so I could see what works and what doesn't. I think my favourite is number 3 on the list, followed by 8 and 9. I think I would edit the design a bit and maybe turn the 'O' on DOG to a paw print, I like that one because it's bold and fun, the letters are rounded and look a bit like dog's bones.

Tuesday, 13 January 2015

Adaptation: Infographic Influence Map


I'm choosing to do my infographic based on 'The timeline of a dog's day'.  It's based on graphic design so will be clean silhouettes transitioning from one to the other telling the story of what a dog might get up to in a day. I've chosen this because it's fun and could talk about things such as how far the average dog might run in a day, how long they might sleep, get bathed, how much they eat, poo, chase animals, and any other antics or characteristics that will add to the infographic.

Tuesday, 2 December 2014

Narrative: Textures For Factory Floor Idea

In response to Gemma's progress on environment post, I think that having the walls and floor all the same colour is a bit too much and doesn't feel as dynamic and interesting as it could be. Here some examples of textures that I personally, think would look better on the floor - like rough concrete or an old rusting metallic surface. Then we could just have the walls, lighting getting gradually a more romantic tone.
 


 Also Will and I thought the machinery could be a bit more reflective but rusty as everything looks like it has a similar texture at the minute. Like the examples shown below:







 

Friday, 21 November 2014

Narrative: Rough Facial Expressions For Characters


Just a few ideas for what some of their facial expressions might be like throughout the animation. Need some more designs for each and refinement.

Monday, 10 November 2014

Character: Exploring Character Possibilities / Inspiration



Alan suggested that I could have my characters on two legs rather than four like in the game 'Hogs of War', here is some designs I sketched to use if I go ahead with that idea.

Wednesday, 29 October 2014

Narrative: Inspiration, Logorama

 

In our tutorial Alan showed us this animation 'Logorama' which is about a world made from well known logos. I couldn't find the English one but it's more about the visuals anyway. He suggested that maybe we could make our factory environment from the shapes of icons that are found on cardboard boxes. This would mean that it would have a really unique style and that Will's cardboard box characters would fit in really well with that environment.

Here's some icons that I've found that may be helpful:
 

Monday, 27 October 2014

Narrative: Environment Design

My Rough Factory Design

With Will's Characters

Another One With Will's Character Designs

I made a rough idea for our environment but still needs a lot of refining such as having the paper shredder and 'rejections' lever / trap door etc..  but think we should stick with the straight-on fixed camera throughout. I think the conveyor belt design I have here will be 3D modelled, along with the characters and then maybe we will just have a painted 2D background to suggest the rest of the factory world and keep focus on what's happening in the foreground. I've added a couple of Will's character designs in here as these were my favourite ones and I wanted to see how they would fit in with the factory space. Although I can't quite decide which I prefer at the moment, it's all work in progress!

Wednesday, 22 October 2014

Character: Developed Game Idea

 
 
My Words:  Wildlife    |    Energy    |    Stability
 
 
My idea is to make an App game as I think it would suit my idea best and is also most current in the games industry. The characters are pigs, all with different abilities for the challenges they may come across. It will be an agility course type game with crazy kinds of pigs who will encounter obstacles and what is the best way to overcome them. They have to collect food along the way to keep their energy levels up. New pigs are revealed at each level and the player has to decide when is the best time to use them as special pigs are only usable for a limited time. Each next level has increasing difficulty.


Here's some drawings I've done for the pig characters.
Standard Pig: for general use in the game such as walking and jumping etc.
Flying Pigs: To fly over gaps in the path, areas of water or enemies (Demon Pigs). There is Jet Pack Pig and Pig Wings. If your pig is running out of energy he can use Jet Pack Pig, if your Pig has a lot of energy, Pig Wings can be used.
Demon Pig: Wants to attack other pigs and drain their energy levels.
Swim Pig: To cross areas of water in their path, turns orange in the water to blend in with the other fish and has a blue snorkel.
Skinny Pig: To fit through small tunnels.
InvisiPig: Uses transparency to hide from the Demon Pigs. (No Sketch Available)

Character: Initial Ideas



Saturday, 4 October 2014

Narrative: Research + Investigation Into Environment Design

After Gemma had posted this on our group blog earlier, I thought I would share it further on here so the full development process of our animation is clear on both the group blog and individual blog. So after Scarlett spoke with Phil about our project we had a change of plan and have now decided that the animation will be set in a greetings card factory. Gemma had found this video on YouTube which takes you through the process of what would take place in a real world card printing factory and you can see how all the machines would work. Here's the video and I think It's going to be really helpful when it comes to modelling and animating our scene.



Figure 1:  Xerox iGen4
Figure 2:  UV Coater