Also Will and I thought the machinery could be a bit more reflective but rusty as everything looks like it has a similar texture at the minute. Like the examples shown below:
Showing posts with label Factory. Show all posts
Showing posts with label Factory. Show all posts
Tuesday, 2 December 2014
Narrative: Textures For Factory Floor Idea
In response to Gemma's progress on environment post, I think that having the walls and floor all the same colour is a bit too much and doesn't feel as dynamic and interesting as it could be. Here some examples of textures that I personally, think would look better on the floor - like rough concrete or an old rusting metallic surface. Then we could just have the walls, lighting getting gradually a more romantic tone.
Also Will and I thought the machinery could be a bit more reflective but rusty as everything looks like it has a similar texture at the minute. Like the examples shown below:
Also Will and I thought the machinery could be a bit more reflective but rusty as everything looks like it has a similar texture at the minute. Like the examples shown below:
Labels:
Cogworks,
Design,
Environment,
Factory,
Floor,
Group Project,
Ideas,
Narrative,
Scene,
Textures,
Texturing,
Year 2
Wednesday, 19 November 2014
Narrative: Starting To Fill Scene
I've added some 'Warehouse/Factory' style boxes to the scene, to make it look less dull and empty. We will still add more factory associated items soon and sort out the lighting.
Labels:
Adding,
Cogworks,
Development,
Factory,
Group Project,
Maya,
Narrative,
Progress,
Scene,
Year 2
Thursday, 6 November 2014
Monday, 27 October 2014
Narrative: Environment Design
| My Rough Factory Design |
| With Will's Characters |
| Another One With Will's Character Designs |
I made a rough idea for our environment but still needs a lot of refining such as having the paper shredder and 'rejections' lever / trap door etc.. but think we should stick with the straight-on fixed camera throughout. I think the conveyor belt design I have here will be 3D modelled, along with the characters and then maybe we will just have a painted 2D background to suggest the rest of the factory world and keep focus on what's happening in the foreground. I've added a couple of Will's character designs in here as these were my favourite ones and I wanted to see how they would fit in with the factory space. Although I can't quite decide which I prefer at the moment, it's all work in progress!
Tuesday, 21 October 2014
Narrative: Environment Influence Map (Factory)
I like these three images in particular to inspire our environment. Images 1 and 2 have the straight-on view of the conveyor belt whereas the third one it at a slight angle. Although I like the fun and simplicity of the first one, I really think the colours of 2 and 3 would really work for our animation.
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