Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts

Wednesday, 29 October 2014

Character: Games Influence Map



For my game I'm looking at either having platform style game where it's quite basic and blocky or one in the style of addictive app game 'Temple Run'. I'm edging more towards the Temple Run themed game as I think it will be easier to incorporate the device tilt action when playing rather than the more flat side view game. Like the coins in Temple Run, the Pigs will collect food to boost their energy levels but there will be many obstacles to dodge along the way such as gaps in the path, water, enemies etc. So the player will have to choose the appropriate pig to use each time to get to the end of the course. All the environments in each level will vary and get weirder each time to keep interest in the game. Player has to reach a certain score to unlock next level or new powers? 

Pigs (Wildlife/Animals)  Food (Energy) Tilt (Balance/Stability)

Saturday, 4 October 2014

Narrative: Research + Investigation Into Environment Design

After Gemma had posted this on our group blog earlier, I thought I would share it further on here so the full development process of our animation is clear on both the group blog and individual blog. So after Scarlett spoke with Phil about our project we had a change of plan and have now decided that the animation will be set in a greetings card factory. Gemma had found this video on YouTube which takes you through the process of what would take place in a real world card printing factory and you can see how all the machines would work. Here's the video and I think It's going to be really helpful when it comes to modelling and animating our scene.



Figure 1:  Xerox iGen4
Figure 2:  UV Coater


Friday, 8 November 2013

Influence Map - Atomic Lair


In my OGR feedback, Phil suggested quite a few images for me to look at inspire me, most of them I've included in this Influence Map as I really liked them and they are helpful for my lair design. I've included a few others too relating to what was said in Phil's suggestions. I hope to include the vibrant and exciting colours again in this project.
 :)

Monday, 4 November 2013

Influence Map - Lair Design


I'm thinking of creating a underground nuclear laboratory kind of space, so here's a few images I've gathered together to help inspire my drawings and paintings.

Tuesday, 29 October 2013

Influence Maps

Here's a couple of influence maps for my 'Atomic Master Criminal' character's lair...



Pre-Brief Research and Thumbnails


THE CANDY LAND HUNTSMAN




 With Jordan yesterday we practiced getting research and thumbnails done really quickly, not to be scared about having too much detail at this stage ad just trying new ways of working. So we were given three scenes to choose from and research which were;
The Secret Lair of the Candy land Huntsman
The Secret Lair of the Steam-punk Explorer
The Secret Lair of the Gaelic Golem
So first I did the Candy land Huntsman one. We were given roughly 10 mins each time to create a quick kind of influence map based on our characters and then 15 mins to create 'Secret Lair' thumbnails from the information we gathered. Here's my other two....

                                                   THE STEAM-PUNK EXPLORER




                                                              THE GAELIC GOLEM



 I really enjoyed this class and actually learnt a lot about how you can produce some potentially really useful thumbnails in a really short amount of time and not have to worry too much. Even from a few quick lines you can start to tell if the composition is working so then you can work more detail into it later. 
I will be using Jordan's tips when I find out my character / hero prop later on today.
 :)