Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts
Tuesday, 20 January 2015
Tuesday, 6 January 2015
Wednesday, 26 November 2014
Tuesday, 25 November 2014
Character: Pig Design Development
Here's what I've got so far, I put all the pigs together and added a basic background and title, I like how it's coming along, but needs a lot more. The colours looked a bit flat so afterwards I worked on making them look a bit more 3D and round by shading and toning around the edges and making them lighter in the middle.
Labels:
2D,
Character,
Character Designs,
Development,
Games,
Olympigs,
Photoshop,
Pigs,
Progress,
Year 2
Monday, 24 November 2014
Narrative: Presentation Slide Design
Here's the design I made to go on the background of our 'Making Of' presentation, I just left it cute and simple.
Here's some example slides:
Friday, 21 November 2014
Narrative: Rough Facial Expressions For Characters
Just a few ideas for what some of their facial expressions might be like throughout the animation. Need some more designs for each and refinement.
Thursday, 20 November 2014
Narrative: Starting To Lay Out UV's For Boy's Head
I was asked to help with laying out the UV's for the characters, and started with the boy's head, I needed to learn more about UV mapping anyway so was happy to give it a go! I started by following the tutorial for UV mapping the head but came across problems when trying to unfold the model. It was modelled by Will and there was some more complicated areas, but after a lot of playing around with settings / etc, Alan managed to find the problem and delete some extra vertices hidden inside the model. It still refused to unfold so we had to cut the model up into smaller sections so it was more manageable for Maya to deal with. I think it was unfolding really slowly because the head was quite big at the back and the insides of the ears had some complicated geometry. We got there in the end!
Monday, 17 November 2014
Wednesday, 12 November 2014
Monday, 10 November 2014
Character: Exploring Character Possibilities / Inspiration
Alan suggested that I could have my characters on two legs rather than four like in the game 'Hogs of War', here is some designs I sketched to use if I go ahead with that idea.
Labels:
Character,
Character Designs,
Games,
Hogs Of War,
Ideas,
Olympigs,
Pigs,
Year 2
Monday, 3 November 2014
Justin's Character Class: Environments
This is the character I was given and the environment that I made for him by using shapes and outlines from his body and figure.
Friday, 31 October 2014
Character: Olympigs - Character Development
Pig characters refined in Photoshop and why I've chosen certain colours for each character:
Standard Pig - Pretty generic pink pig.
Swim Pig - Orange colour disguises him like the goldfish, blue snorkel like the water.
Demon Pig - Twice the size of the other pigs, intimidating and coloured red because he's angry and dangerous. Upright pointy ears, angular face, snout and eyes, angry eyebrows and fangs.
PigWings - Glows yellow from halo, flies slowly and gracefully like and angel. Halo attached to tail.
Skinny Pig - Half the size of other pigs, can fit through narrow tunnels and can dodge the Demon Pigs easier.
InvisiPig - Like Standard Pig but very low transparency so can hide from Demon Pigs.
Jet Pack Pig - Colours of Superman as character flies like a superhero over obstacles.
Will work on some environments/levels for Tuesday :)
Labels:
Character,
Character Designs,
Colour,
Development,
Logo,
Olympigs,
Photoshop,
Pigs,
Year 2
Wednesday, 29 October 2014
Character: Games Influence Map
For my game I'm looking at either having platform style game where it's quite basic and blocky or one in the style of addictive app game 'Temple Run'. I'm edging more towards the Temple Run themed game as I think it will be easier to incorporate the device tilt action when playing rather than the more flat side view game. Like the coins in Temple Run, the Pigs will collect food to boost their energy levels but there will be many obstacles to dodge along the way such as gaps in the path, water, enemies etc. So the player will have to choose the appropriate pig to use each time to get to the end of the course. All the environments in each level will vary and get weirder each time to keep interest in the game. Player has to reach a certain score to unlock next level or new powers?
Pigs (Wildlife/Animals) Food (Energy) Tilt (Balance/Stability)
Monday, 27 October 2014
Narrative: Environment Design
| My Rough Factory Design |
| With Will's Characters |
| Another One With Will's Character Designs |
I made a rough idea for our environment but still needs a lot of refining such as having the paper shredder and 'rejections' lever / trap door etc.. but think we should stick with the straight-on fixed camera throughout. I think the conveyor belt design I have here will be 3D modelled, along with the characters and then maybe we will just have a painted 2D background to suggest the rest of the factory world and keep focus on what's happening in the foreground. I've added a couple of Will's character designs in here as these were my favourite ones and I wanted to see how they would fit in with the factory space. Although I can't quite decide which I prefer at the moment, it's all work in progress!
Wednesday, 22 October 2014
Character: Developed Game Idea
My Words: Wildlife | Energy | Stability
My idea is to make an App game as I think it would suit my idea best and is also most current in the games industry. The characters are pigs, all with different abilities for the challenges they may come across. It will be an agility course type game with crazy kinds of pigs who will encounter obstacles and what is the best way to overcome them. They have to collect food along the way to keep their energy levels up. New pigs are revealed at each level and the player has to decide when is the best time to use them as special pigs are only usable for a limited time. Each next level has increasing difficulty.
Here's some drawings I've done for the pig characters.
Standard Pig: for general use in the game such as walking and jumping etc.
Flying Pigs: To fly over gaps in the path, areas of water or enemies (Demon Pigs). There is Jet Pack Pig and Pig Wings. If your pig is running out of energy he can use Jet Pack Pig, if your Pig has a lot of energy, Pig Wings can be used.
Demon Pig: Wants to attack other pigs and drain their energy levels.
Swim Pig: To cross areas of water in their path, turns orange in the water to blend in with the other fish and has a blue snorkel.
Skinny Pig: To fit through small tunnels.
InvisiPig: Uses transparency to hide from the Demon Pigs. (No Sketch Available)
Labels:
Character,
Character Designs,
Development,
Games,
Ideas,
Pigs,
Plan,
Sketches,
Year 2
Tuesday, 21 October 2014
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