Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Thursday, 15 January 2015
Tuesday, 6 January 2015
Wednesday, 26 November 2014
Tuesday, 25 November 2014
Character: Pig Design Development
Here's what I've got so far, I put all the pigs together and added a basic background and title, I like how it's coming along, but needs a lot more. The colours looked a bit flat so afterwards I worked on making them look a bit more 3D and round by shading and toning around the edges and making them lighter in the middle.
Labels:
2D,
Character,
Character Designs,
Development,
Games,
Olympigs,
Photoshop,
Pigs,
Progress,
Year 2
Monday, 17 November 2014
Monday, 10 November 2014
Character: Exploring Character Possibilities / Inspiration
Alan suggested that I could have my characters on two legs rather than four like in the game 'Hogs of War', here is some designs I sketched to use if I go ahead with that idea.
Labels:
Character,
Character Designs,
Games,
Hogs Of War,
Ideas,
Olympigs,
Pigs,
Year 2
Monday, 3 November 2014
Wednesday, 29 October 2014
Character: Games Influence Map
For my game I'm looking at either having platform style game where it's quite basic and blocky or one in the style of addictive app game 'Temple Run'. I'm edging more towards the Temple Run themed game as I think it will be easier to incorporate the device tilt action when playing rather than the more flat side view game. Like the coins in Temple Run, the Pigs will collect food to boost their energy levels but there will be many obstacles to dodge along the way such as gaps in the path, water, enemies etc. So the player will have to choose the appropriate pig to use each time to get to the end of the course. All the environments in each level will vary and get weirder each time to keep interest in the game. Player has to reach a certain score to unlock next level or new powers?
Pigs (Wildlife/Animals) Food (Energy) Tilt (Balance/Stability)
Wednesday, 22 October 2014
Character: Developed Game Idea
My Words: Wildlife | Energy | Stability
My idea is to make an App game as I think it would suit my idea best and is also most current in the games industry. The characters are pigs, all with different abilities for the challenges they may come across. It will be an agility course type game with crazy kinds of pigs who will encounter obstacles and what is the best way to overcome them. They have to collect food along the way to keep their energy levels up. New pigs are revealed at each level and the player has to decide when is the best time to use them as special pigs are only usable for a limited time. Each next level has increasing difficulty.
Here's some drawings I've done for the pig characters.
Standard Pig: for general use in the game such as walking and jumping etc.
Flying Pigs: To fly over gaps in the path, areas of water or enemies (Demon Pigs). There is Jet Pack Pig and Pig Wings. If your pig is running out of energy he can use Jet Pack Pig, if your Pig has a lot of energy, Pig Wings can be used.
Demon Pig: Wants to attack other pigs and drain their energy levels.
Swim Pig: To cross areas of water in their path, turns orange in the water to blend in with the other fish and has a blue snorkel.
Skinny Pig: To fit through small tunnels.
InvisiPig: Uses transparency to hide from the Demon Pigs. (No Sketch Available)
Labels:
Character,
Character Designs,
Development,
Games,
Ideas,
Pigs,
Plan,
Sketches,
Year 2
Wednesday, 8 October 2014
Character Class: Mini Task - Street Fighter Vs. Connect 4
Yesterday with Justin we were all given two cards with opposite kinds of games written on them which we then had to think of a game which is a combination of the two. The two games I got were Street Fighter (Video Game) and Connect 4 (Physical Strategy Game).
I made some notes for my idea and came up with a game where two opponents fight (like in street fighter) but with softer weaponry or just kicking and punching. As Connect 4 is a kids strategy game I didn't want anything too violent. The player that wins the fight gets to place a bomb in the grid-like setup of that in Connect 4 and once 4 bombs of the same colour are connected in any direction, the other opponent is blown up. Also if you win, you can choose some sort of upgrade. I made a quick idea for a logo for the game which I decided to call 'Connect Gore!' which incorporates both fun and violence as in Connect 4 the counters are red and yellow and the structure that holds them is blue. I used these same primary colours in my logo where the bombs are blue and yellow and the dripping blood and the letters are red. Although the bombs and blood are very violent, I used the primary colours, a rounded font for the 'CG' game initials and put fun faces on the bombs.
I made some notes for my idea and came up with a game where two opponents fight (like in street fighter) but with softer weaponry or just kicking and punching. As Connect 4 is a kids strategy game I didn't want anything too violent. The player that wins the fight gets to place a bomb in the grid-like setup of that in Connect 4 and once 4 bombs of the same colour are connected in any direction, the other opponent is blown up. Also if you win, you can choose some sort of upgrade. I made a quick idea for a logo for the game which I decided to call 'Connect Gore!' which incorporates both fun and violence as in Connect 4 the counters are red and yellow and the structure that holds them is blue. I used these same primary colours in my logo where the bombs are blue and yellow and the dripping blood and the letters are red. Although the bombs and blood are very violent, I used the primary colours, a rounded font for the 'CG' game initials and put fun faces on the bombs.
Character Briefing: Three Cards For Games Project...
The three cards I received were:
- "Wildlife" - Animals & Insects / Diversity
- "Energy" - Electricity / Force
- "Stability" Balance / Coordination
I will be brainstorming these words out to get some ideas flowing ready for week's lesson :)
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