Showing posts with label Influence Map. Show all posts
Showing posts with label Influence Map. Show all posts

Tuesday, 13 January 2015

Adaptation: Infographic Influence Map


I'm choosing to do my infographic based on 'The timeline of a dog's day'.  It's based on graphic design so will be clean silhouettes transitioning from one to the other telling the story of what a dog might get up to in a day. I've chosen this because it's fun and could talk about things such as how far the average dog might run in a day, how long they might sleep, get bathed, how much they eat, poo, chase animals, and any other antics or characteristics that will add to the infographic.

Wednesday, 29 October 2014

Character: Games Influence Map



For my game I'm looking at either having platform style game where it's quite basic and blocky or one in the style of addictive app game 'Temple Run'. I'm edging more towards the Temple Run themed game as I think it will be easier to incorporate the device tilt action when playing rather than the more flat side view game. Like the coins in Temple Run, the Pigs will collect food to boost their energy levels but there will be many obstacles to dodge along the way such as gaps in the path, water, enemies etc. So the player will have to choose the appropriate pig to use each time to get to the end of the course. All the environments in each level will vary and get weirder each time to keep interest in the game. Player has to reach a certain score to unlock next level or new powers? 

Pigs (Wildlife/Animals)  Food (Energy) Tilt (Balance/Stability)

Tuesday, 21 October 2014

Narrative: Environment Influence Map (Factory)


 


I like these three images in particular to inspire our environment. Images 1 and 2 have the straight-on view of the conveyor belt whereas the third one it at a slight angle. Although I like the fun and simplicity of the first one, I really think the colours of 2 and 3 would really work for our animation.

Wednesday, 19 March 2014

Fantastic Voyage: Influence Map


My most recent influence map for this project is based more on the style I'm aiming for. The idea is to have vibrant complimentary colours against a black background so it stands out, I've also been looking at heat-sensitive photography and Japanese art for inspiration.

Monday, 11 November 2013

Friday, 8 November 2013

Influence Map - Atomic Lair


In my OGR feedback, Phil suggested quite a few images for me to look at inspire me, most of them I've included in this Influence Map as I really liked them and they are helpful for my lair design. I've included a few others too relating to what was said in Phil's suggestions. I hope to include the vibrant and exciting colours again in this project.
 :)

Monday, 4 November 2013

Influence Map - Lair Design


I'm thinking of creating a underground nuclear laboratory kind of space, so here's a few images I've gathered together to help inspire my drawings and paintings.

Tuesday, 29 October 2013

Influence Maps

Here's a couple of influence maps for my 'Atomic Master Criminal' character's lair...



Pre-Brief Research and Thumbnails


THE CANDY LAND HUNTSMAN




 With Jordan yesterday we practiced getting research and thumbnails done really quickly, not to be scared about having too much detail at this stage ad just trying new ways of working. So we were given three scenes to choose from and research which were;
The Secret Lair of the Candy land Huntsman
The Secret Lair of the Steam-punk Explorer
The Secret Lair of the Gaelic Golem
So first I did the Candy land Huntsman one. We were given roughly 10 mins each time to create a quick kind of influence map based on our characters and then 15 mins to create 'Secret Lair' thumbnails from the information we gathered. Here's my other two....

                                                   THE STEAM-PUNK EXPLORER




                                                              THE GAELIC GOLEM



 I really enjoyed this class and actually learnt a lot about how you can produce some potentially really useful thumbnails in a really short amount of time and not have to worry too much. Even from a few quick lines you can start to tell if the composition is working so then you can work more detail into it later. 
I will be using Jordan's tips when I find out my character / hero prop later on today.
 :)

Tuesday, 8 October 2013

Influence Maps

Influence maps for my excerpts from The Red Room and The Magic Shop.



There's something about the influence map for The Magic Shop (on the right) where the collection of images just doesn't feel very exciting to me. Perhaps it's amount of white space in background of the images which makes it feel that it's lacking. Whereas with The Red Room (left side) I can actually begin to feel the amount of eeriness and darkness that the story holds. The images give the viewer a good idea of the narrative and the themes within it.

Wednesday, 25 September 2013

Influence Map - Interiors

As my last influence map was based on exterior spaces, I thought I should make one based on interiors as my book excerpts are actually mostly inside than out. I have been given extracts from 'The Red Room' and 'The Magic Shop' both by H.G Wells.

Influence Map - Exteriors

These will inspire my thumbnail drawings / paintings for this project. I chose images with good examples of perspective, to help me give my paintings the best effect.