One of the features of the house of 'the red room' is a spiral staircase so that was my starting point for initial modelling, I can now begin to get a better feel of the house itself and start to plan how everything else will look and where it will go. For my other props I think I will make orthographics to model from whereas the staircase was easier to model straight away. There will be many more adjustments but this is just the idea for now.
Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts
Tuesday, 24 February 2015
Tuesday, 27 January 2015
Tuesday, 20 January 2015
Thursday, 15 January 2015
Friday, 9 January 2015
Thursday, 27 November 2014
Narrative: Modelling & Testing Prop (Paper Plane)
First Will made me a basic paper plane for me to base the computer plane model on, I then created and tested the paper plane prop that will be used in our animation.
Wednesday, 12 November 2014
Thursday, 6 November 2014
Tuesday, 21 October 2014
Monday, 20 October 2014
Monday, 6 October 2014
Thursday, 25 September 2014
Tuesday, 8 April 2014
@Phil - Fantastic Voyage: Updated Pre-Viz
Monday, 31 March 2014
Fantastic Voyage: Maya Pre-Viz
Tuesday, 18 February 2014
Saturday, 16 November 2013
Maya: Secret Lair Experiments
A quick play around on Maya, adding textures / colours to my idea for my lair. I quite like how it's coming along, just wandering if the colours are too playful for an 'Atomic Master Criminal' ?
Any suggestions / opinions ?
Wednesday, 13 November 2013
Thumbnails to Maya Development
I painted these thumbnails in Jordan's Photoshop class, I'm happy and confident in keeping a vibrant colour palette for this project and my secret lair but I struggled to get a good sense of scale in my concepts - they all felt quite close-up. So Jordan suggested that I go into Maya and create some basic shapes in a scene for my lair and just to play around with scale and the camera angle as this will then help me create more exciting thumbnails with interesting shots. This is what I've created so far...
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