Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts

Tuesday, 24 February 2015

Adaptation Part B: Initial Set Modelling

One of the features of the house of 'the red room' is a spiral staircase so that was my starting point for initial modelling, I can now begin to get a better feel of the house itself and start to plan how everything else will look and where it will go. For my other props I think I will make orthographics to model from whereas the staircase was easier to model straight away. There will be many more adjustments but this is just the idea for now.  



Tuesday, 20 January 2015

Thursday, 27 November 2014

Narrative: Modelling & Testing Prop (Paper Plane)



First Will made me a basic paper plane for me to base the computer plane model on, I then created and tested the paper plane prop that will be used in our animation.

Tuesday, 8 April 2014

@Phil - Fantastic Voyage: Updated Pre-Viz

My last file you saw corrupted and so I had to do everything again. I think this is better than the original one anyway.

Monday, 31 March 2014

Fantastic Voyage: Maya Pre-Viz

Music Only
Music and Narration
This is what I have so far. Quite pleased with it but not sure about the camera movement in act three (where the new spores are released), maybe it is too frantic? And obviously if I am going to be having a voiceover, it will not be me (This is just an example for what it might be like). Feedback welcome :)

Saturday, 16 November 2013

Maya: Secret Lair Experiments







A quick play around on Maya, adding textures / colours to my idea for my lair. I quite like how it's coming along, just wandering if the colours are too playful for an 'Atomic Master Criminal' ?
Any suggestions / opinions ?

Wednesday, 13 November 2013

Thumbnails to Maya Development


I painted these thumbnails in Jordan's Photoshop class, I'm happy and confident in keeping a vibrant colour palette for this project and my secret lair but I struggled to get a good sense of scale in my concepts - they all felt quite close-up. So Jordan suggested that I go into Maya and create some basic shapes in a scene for my lair and just to play around with scale and the camera angle as this will then help me create more exciting thumbnails with interesting shots. This is what I've created so far...
 They are mainly inspired by thumbnails 2 and 3;